![]() ![]() Tracks are listed from top to bottom in the track list and extend horizontally across the Project window. They allow you to import, add, record, and edit parts and events. Tracks are the building blocks of your project. You must create and set up a project to work with the program. In Nuendo, projects are the central documents. The Project window provides an overview of the project, and allows you to navigate and perform large scale editing. Here, you can also set up group and FX channels, external effects, external instruments, and the Control Room. To play back and record in Nuendo, you must set up input and output busses in the Audio Connections window. To use Nuendo, you must set up your audio, and if required, your MIDI system. Here you will find detailed information about all the features and functions in the program. This is the Operation Manual for Steinberg’s Nuendo. This will trigger all the engines in the plugin (if none are muted or soloed) and route the audio to the individual audio tracks you have setup, and record the output to the timeline.The following list informs you about the most important improvements in Nuendo and provides links to the corresponding descriptions. Fire Weaponiser’s main ‘Fire’ button from the UI, or trigger a midi note at C4. Do this for all tracks/engines.Īrm all four audio tracks. Under the inputs section, swap ‘Stereo Out’ to the appropriate engine, so that the name of the engine output matches the name of the bus. This will route the outputs of the Weaponiser plugin to the buses in Nuendo. Set the ‘OnsetOutputL’ source channel to ‘Onset’, by clicking on the panel on the right, and then do this for all the channels. ![]() Open the Channel Settings for the main Weaponiser track and click to the next source. ![]() Under ‘Devices’ in the top panel, choose ‘VST Connections’.Īdd four new output buses, and rename these to match the Weaponiser engines (Onset, Body, Thump, Tail). Onset, Body, Thump, Tail).Ĭlick to expand the output options for Weaponiser, and enable ‘All Outputs’. Onset, Body, Thump, Tail).Ĭreate four new stereo audio tracks, and rename then to receive the audio from each engine (e.g. Create four new audio tracks, and rename then to receive the audio from each engine (e.g. ![]()
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